Right now our main focus lies on refining and balancing Warzone mode. “Currently the game includes a starting set of maps (3), features & content, with a goal to expand and refine throughout Early Access based on community feedback. What is the current state of the Early Access version? Throughout Early Access we plan to polish the core game with bug fixes, balance patches and content updates, adding new maps, units, weapons and game modes.” “The Early Access version of World War 3 is a solid foundation of the game to be built upon. How is the full version planned to differ from the Early Access version? “We don't have a definite timeframe yet but we're estimating it'll be something between 12 and 16 months.” We enter early access with a solid foundation of the game and will be open to all suggestions, design and feature ideas from the community.Įarly Access allows people who share our perception on modern FPS games to join the active development of the game, as we release patches and updates based on community feedback.Īfter Early Access release we want to reveal the Roadmap of the project to show our plans for the coming months of development.”Īpproximately how long will this game be in Early Access? You mentioned about dealing with looses witch i have never really undertstood because it doesnt change anything(Damage/Battle advantages ect.“We want to develop World War 3 based on your feedback. Now they are ONLY for credits and give them NOT MORE BUT LESS. Give extramly good win ratios while you actually are a ''noob''. Give you XP witch is extreamly helpful if you are a level 30 and you dont want to fight lvls 35 all the time. NPC would: Give you ATLEAST 32 credits even if they are 5 levels lower than you. To give you an example to compare npcing before omega (delta) and now in omega. I know that npc's actually are used for storylines and missions BUT in Omega one of the big features was unlimited credit farming (npcing) If they would increase(by little bit) the amount of money we would have after doing an npc fight then it would if you do an npc battle you get a bit more credits than if you do pvpīecause in pvp you get bonuses such as battle tokens exp. I just want to hear your thoughts about NPC farming and my idea of this post was that as noted before NPC's shuld give more amount of credits than pvp e.g. If you fight a long and very difficult battle you get more credits than a simple easy battle. No strategy requiered.)ģ)Make a list when you can fight bigger wiarity of NPCs and get more/less credits e.g. (yes it is boring doing the same thing hundreads of times over and over again. ![]() (what i mean is if you fight someone 5 levels lower than you then you wouldn't get as much money/exp if you fight someone in your level.Ģ)Make npc battles more interesting. If i fight a level 35 npc (a level higher than me) then i win in about 9 turns and end up getting 32 credits NO EXP, NO BATTLE TOKEN/S, NO INFLUENCE.ġ)Make the pvp money/exp/influence/tokens lower if you fight someone below your level. Not even talking about influence,EXP,battle tokens ect.Įxample i do a pvp match as a lvl 34 and fight a lvl 29 (5 levels lower) he/she looses in 3 turns and i get 32 credits 12 exp 1 battle token and influence. ![]() ![]() I tried timing my self and found out that you actually gain LESS money from farming and you get more money in pvp. Npc's at 5 levels lower give 12 credits NO exp Battles are long because they have a huge hp pool and the battles are boring. Yes from the you allready might guuess the topic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |